ICT and Computing
The ICT and Computing department is situated in the refurbished building, with 6 specialist ICT suites. All of these feature interactive smart boards and pupils have access to the use of both laptops and desktops. All machines in the department have a range of software installed including Scratch, Game maker, App Inventor, Python, Adobe Design Premium CS5 suite, Microsoft Office and the Serif suite of programs. All classrooms feature a colour laser printer and teachers have the use of classroom management software to aid learning. Pupils have access to scanners and digital video cameras as well as the schools Virtual Learning Environment (VLE) both in school and at home. In addition there is a dedicated ICT suite in the sixth form area for year 12 and 13 lessons to take place.
Key Stage 3
Year 7 (3 hours a fortnight) | Year 8 (3 hours a fortnight) | Year 9 (4 hours a fortnight) | |
Term 1 |
Using computers safely effectively and responsibly – files and folders, using email, internet searching and security Unit 1 Under the hood of a computer – computer parts, binary, file sizes and Bletchley Park
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Using computers safely effectively and responsibly – files and folders, using email, internet searching and security Unit 5 Foundations of computing – CPU and fetch, decode execute, encryption, famous people in computing, development of computing devices over time |
Unit 9 Theory unit – computer parts, input process output, CPU, peripherals, application and system software, utilities, binary Unit 10 Programming in Python variables, inputs and outputs, for and while loops, IF statements, lists, procedures and functions |
Term 2 |
Unit 2 Programming basics – sequence, selection, iteration and subroutine, using flowol to program a range of mimics Unit 3 Kodu – creating a game in Kodu |
Unit 6 Graphics – Bitmap and vector graphics, using graphics software Unit 7 Python introduction – strings and variables, data types, while loops |
Unit 11 Trends in computing – convergence and new technologies that have been developed Unit 12 Computer Crime and Security – Hacking, email scams, data security, copyright, health and safety |
Term 3 |
End of year revision and exam Unit 4 Spreadsheet Modelling – formulas, functions, conditional formatting, creating a spreadsheet model |
End of year revision and exam Unit 8 Scotch – scores, movement, levels, shooting and jumping, creating a game |
End of year revision and exam Unit 13 Sound in audacity – Digitizing sound, jobs, creating an advert Unit 14 Animation in Flash – frame by frame, tweening, action script, adding sound |
Key Stage 4
GCSE Computer Science – OCR
Component 1 Computer systems 40% 1.5 hour exam
- Systems Architecture
- Memory
- Storage
- Wired and wireless networks
- Network topologies, protocols and layers
- System security
- System software
- Ethical, legal, cultural and environmental concerns
Component 2 40% 1.5 hour exam
- Algorithms
- Programming techniques
- Producing robust programs
- Computational logic
- Translators and facilities of languages
- Data representation
Component 3 20% 20 hour Non Examined Assessment
- Programming techniques
- Analysis
- Design
- Development
- Testing and evaluation and conclusions
Cambridge Nationals Creative iMedia – OCR
R081 Pre Production Skills 25% 1 hour 15 minutes exam
- Understand the purpose and content of pre-production
- Be able to plan pre-production
- Be able to produce pre-production documents
- Be able to review pre-production documents
R082 Creating a digital graphic 25% Coursework
- Understand the purpose and properties of digital graphics
- Be able to plan the creation of a digital graphic
- Be able to create a digital graphic
- Be able to review a digital graphic
R085 Creating a multipage website 25% Coursework
- Understand the properties and features of multipage websites
- Be able to plan a multipage website
- Be able to create multipage websites using multimedia components
- Be able to review a multipage website
R087 Creating an interactive multimedia product 25% Coursework
- Understand the uses and properties of interactive multimedia products
- Be able to plan interactive multimedia products
- Be able to create interactive multimedia products
- Be able to review interactive multimedia products